When We Made Hollow Knight - MCV/DEVELOP
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Team Cherry’s co-directors Ari Gibson and William Pellen explain how going for a hand-drawn, insect-themed title was a way to avoid some challenges and reveal their inspirations for Hollow Knight – and, no, Dark Souls is not one of them
Goat Simulator, Snake Pass and Superhot all have something in common: they are very successful games whose lives started during a game jam.And Hollow Knight can now join that club too.Having released
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The Two Failed Games That Combined To Make Hollow Knight
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Eibon-W-Walde] Team Cherry team designed as Hollow Knight characters (this time including two more members of the dev team). : r/HollowKnight
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i made some hollow knight badges for the 3ds! : r/HollowKnight
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Some Mask Designs I Made : r/HollowKnight
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What Hollow Knight's Creators Can Teach You About Creativity, by Balloon Monsoon
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Hollow Knight Developers Reveal Their Inspirations for the Game
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Hollow Knight Beta, Hollow Knight Wiki
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The Making Of Hollow Knight - Game Informer
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The Making Of Hollow Knight - Game Informer
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Hollow Knight Fan Projects 2020! Thread — polycount